Art Tsao
ENGL112B
Warner
Robots and Humans
Science
fiction has never been seriously considered as an educational tool, but it is a
genre that could conceivably be the greatest one. Science fiction encompasses all the genres that are out
there today: science fiction mysteries, science fiction romance, science
fiction adventure, etc. What can
be learned from science fiction allows readers to immediately make connections
to their own life or society.
History, religion, morality, ecology, social skills, and a whole slew of
other topics are pulled from the past and present of human civilization and
then expanded with the author�s imagination. Perhaps it is this sense of detachment, the idea of being
able to do things that are seemingly impossible that turns off educators from
seeing its true value.
Due
to the great scope of science fiction, I have chosen to concentrate on one of
the greatest questions posed by science fiction: what makes humans human? Is it simply the ability to speak or
our ability for critical analysis?
Or is it the ability to feel empathy? While it is easy to discern the difference between say, a
human and a chimpanzee, the line becomes harder to see with an entity that
looks, speaks, and thinks the same way we do. Robots have been created and seem completely well, alien to
us, but are they as different from us as we think?
The
moral, ethical and psychological aspect of humans in science fiction is also
beneficial to adolescents. It
forces them to think about the future and what-ifs; it allows teenagers to both
make sense of what is going on around them and at the same time provide them
with alternative views.
These books that delve into the psyche of human actions and the idea
that robots can be just as human as humans will give adolescents new ways to
live, think, and even behave.
The books listed
below provide most recent publication dates and original publication dates in
parentheses.
Asimov, Isaac. I,
Robot. New York: Bantam Books,
1994. (1950)
In
this anthology of short stories involving a robot that has gone mad to a politician
who may or may not be a robot, Asimov sets The Three Rules for robots that
define their purpose.
A
well-known book, I, Robot gives adolescents a unique perspective to
robots and their difference�if any, to humans. By reading stories about robots that act and react the same
way humans do, it will drastically alter the adolescent�s view on human
actions.
Card, Orson
Scott. Speaker for the Dead. New York: Tor Books, 1994.
The
sequel to Card�s great Ender�s Game continues the tale of Andrew Wiggin,
who has written a story about the Formics, who he wiped out in the last
book. There is now a movement
known as Speakers for the Dead who, upon being hired, research and speak for
the deceased to bring understanding of that person. After the supposed xenocide of the Formics, Andrew now lives
on a colony thought to be the only remaining planet with intelligent life.
This
novel deals with the difficult relationship between the humans and the pequeninos,
and questions the civility of humanity.
Clarke, Arthur
C. 2001: A Space Odyssey. New York: Roc, 2000. (1968)
Humans
find a monolithic slab on the moon, first signs of intelligent life. Flash forward 18 months to the
spaceship Discovery One, where astronauts are on the way to Saturn, guided by
their computer, HAL 9000. What
discovery awaits them?
This
book will provide another way of looking at evolution as well as provide
insight on the perils of technology.
Also, the actions of HAL9000 question the ever-present problem of being
human.
Clarke, Arthur
C. Childhood�s End. New York: Ballantine Books, 1987.
(1953)
Childhood�s
End is a novel about the transformation of human society from individuals
into a hive mentality. It begins
when a an alien species known as the Overlords contacts Earth and announce
their desire to help mankind, doing so by ending the arms race and
colonialism. Soon after, they
reveal their purpose to integrate humans into a higher plane of existence by
merging with the Overmind.
Like
2001, this novel revolves around an evolution into a higher form of
being. The sacrifice of creativity
and freedom to become a perfect, utopian society becomes a conflict point for
the characters as well.
Dick, Philip K. Do
Androids Dream of Electric Sheep? (Blade Runner). New York: Random
House Publishing Group, 1987.
(1968)
In
2021, World War Terminus has wiped out species and forced mankind to relocate
off-planet. Realistic copies of
living creatures have been built by companies, including androids. These androids, sick of slavery to humans
on Mars, flee to Earth for a better life, even though remaining governments
have banned them. Rick Deckard is
a bounty hunter who must hunt down fugitive androids.
Humanity
versus non-humanity is rampant in this novel, as well as the divisions between
hierarchies of life. It would be
possible to link the idea of indistinguishable androids with that of humans who
have committed atrocities�such as the idea that they were monsters in human
form.
Herbert,
Frank. Dune. New York: Ace Books, 2003. (1965)
Paul
Atreides, young heir to House Atreides has moved to Arrakis, the only source of
spice, a valuable and rare mineral.
Here, he encounters politics, religion, fate, and human emotions in a
battle that will change the course of humanity.
Comic
book heroes are popular among adolescent males, and Dune brings into
question the consequences of superpowers.
It also questions whether one can still be a human with god-like powers.
Dick, Philip
K. We Can Build You. New York: Knopf Publishing Group, 1994. (1972)
In
the then-future of 1982, Louis Rosen�s company produces �mood organs� that
simulate the senses, and androids based on famous civil war figures. However, things go awry due to the
epidemic of schizophrenia.
The
idea of being able to simulate sensory response deals with human emotions and
human nature, as well as normality.
This, in addition to the androids, addresses the issue of
sentience. Louis� battle with
schizophrenia, though slightly disturbing, provides keen insight into the human
psyche.
The Matrix. Dir. The Wachowski Brothers. Perfs.
Keanu Reeves, Lawrence Fishburne. Film. Warner Bros. Pictures, 1999.
In
the near future, computer hacker Thomas �Neo� Anderson lives what he thinks is
a normal life�until the enigmatic Morpheus contacts him. Neo soon learns the horrors of reality
and joins in the fight against humanity�s artificial captors.
Even
though humans are now nothing more than power plants for machines, they still
possess the ability to think and feel in the artificially created world built
for them. Are they then, still
human? Is it better to live a life
of ignorance than to be in the bitter world of reality?
Equilibrium. Dir. Kurt Wimmer. Perfs. Christian Bale, Emily Watson.
Film. Dimension Films,
2002.
A
strict regime has eliminated war by suppressing emotions through drugs and
banning books, art, and music.
When Cleric John Preston, an enforcer of the regime�s laws, accidentally
forgets a dosage of Prozium, the emotion-hindering drug, he slowly realizes the
beauty of feeling. Once a servant
of the government, Preston becomes the only one who can overthrow it.
Like
Childhood�s End, Equilibrium is a world of emotionless,
hive-minded people who believe they are on the path to a supposed utopia. However, is it worth sacrificing human
emotions for the sake of world peace?